risingthumb.xyz Bringing the pain to an already pained web

Website plan and future posts

This will be a short post. I am planning to greatly reduce the frequency of my blog posts on account of the content. This means, unless I think the post has some merit or use to other people, I will not be posting here. It will also mean the frequency of status updates or even any .plan files will be very low.

On this note of status. I have been experimenting with 3D in Godot and come to understand it is capable, though I can't judge just how capable yet, as I have done no benchmarking. I have studied a bit about how to use Blender, and how to use Trenchbroom, and how to use Qodot. As a result, I may work on producing some form of quake-like game or experiment.

I have also begun my studies for the third and probably final year at University to get a degree, which means the dedicated time for my projects will likely go down.

I am probably going to write a bit about my workflow for Godot 3D games since it seems unusual. Certainly non-standard. As for the website, the archival project is still in the works. I have created the main page for it, but I have yet to gather the individual content for the archive.

Thanks for reading.

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Articles from blogs I follow around the net


pt. i pt. ii

via I'm not really Stanley Lieber. September 17, 2021

Status update, September 2021

It’s a quiet, foggy morning here in Amsterdam, and here with my fresh mug of coffee and a cuddly cat in my lap, I’d like to share the latest news on my FOSS efforts with you. Grab yourself a warm drink and a cat of your own and let’s get started. First, a new…

via Drew DeVault's blog September 15, 2021

Help Archive Team Archive public Google Drive files before September 13!

On September 13, Google is going to start requiring longer URLs to access many Google Drive files, breaking links to public files across the web unless users opt out! Because…

via Data Horde September 11, 2021

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