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Hell's Hotel

Hell's Hotel is a collaboration of 2 people, myself and @OwenShrauger on twitter. It was a top-down tile-based roguelike where instead of items being picked up, cards would be picked up and activated at any tile. It's an interesting concept that failed in execution. Graphically it had errors with the fog of war system being improperly centered on the top left of the player instead of the center. This alongside From Slime pushed me to adopt a better game engine.

=> Play it for yourself here. Only binaries available on Windows

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Articles from blogs I follow around the net

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pt. i pt. ii

via I'm not really Stanley Lieber. September 17, 2021

Status update, September 2021

It’s a quiet, foggy morning here in Amsterdam, and here with my fresh mug of coffee and a cuddly cat in my lap, I’d like to share the latest news on my FOSS efforts with you. Grab yourself a warm drink and a cat of your own and let’s get started. First, a new…

via Drew DeVault's blog September 15, 2021

Help Archive Team Archive public Google Drive files before September 13!

On September 13, Google is going to start requiring longer URLs to access many Google Drive files, breaking links to public files across the web unless users opt out! Because…

via Data Horde September 11, 2021

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