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risingthumb.xyz I should read a 600 page book that says nothing.

From Slime

From Slime is a roguelike game similar to the Binding of Isaac made in 3 days for the Ludum Dare 45 game jam. It was a collaboration between 4 friends at University. Created in under 72 hours and made in Gamemaker studio 2. From this game jam, I learnt how badly Gamemaker Studio 2 performs on Linux, as well as how badly it handled source control and merge conflicts. This was effectively the seminal game that pushed me to using Godot.

=> You can play it for yourself here