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Happy New Year!

This is just going to be a short blog post detailing some basic information of what I'm up to. I'm currently in my 3rd and final year of Computer Science at University. My intentions going forward to continue to put a lot of my efforts towards focusing on completing this with a relatively good grade. I'm aiming to get a First Class Degree, but if I fail, it's relatively likely I'll just get a 2.1/2.2 degree. Regardless, I have been working on my dissertation which will hopefully have an end product being a playable game for people to play. I am also hoping I will make another short playable game at the start of February made in a week or so, but you know well enough by now how my plans go seeing the current status of Quiver. There is a very real possibility that I repurpose a lot of what I have in that to making a "Boomer Shooter" interpretation of the Game "Teleglitch". We will see though.

I am also considering creating some tutorials focused on the Godot game engine. I suspect I could probably create a fair amount of useful tutorials for Godot, as it's relatively easy to use, and I feel it is better for a lot of game development than Unity or Unreal which are both typically overkill unless you have a very good reason to use them.

Anyway, here's hoping this year is a better year than this previous year. I don't have anything interesting to say about lockdown or Coronavirus.

Published on 2021/01/05

Articles from blogs I follow around the net

Writing a Unix clone in about a month

I needed a bit of a break from “real work” recently, so I started a new programming project that was low-stakes and purely recreational. On April 21st, I set out to see how much of a Unix-like operating system for x86_64 targets that I could put together in …

via Drew DeVault's blog May 24, 2024

...

via I'm not really Stanley Lieber. May 20, 2024

Inside the Super Nintendo cartridges

via Fabien Sanglard April 21, 2024

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