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risingthumb.xyz Thus Spoke Zarathustra!

Pausing development on Quiver

Hi. I'm pausing development on my game Quiver for some time. There's a possibility I will return to it to continue working on it. The reasoning behind why I am pausing my work on this is because I want to study, learn and work about some other "stuff". I will list what this "stuff" is now.

- Using C with the SDL2 Library to make basic 2D game engines.

- Using C with OpenGL3 to make basic 3D game engines.

- Using Qodot, Trenchbroom and Godot to make 3D games.

- Ctag, an ncurses music tagger

- University studies beginning soon

This is a fair quantity and variety of "stuff". A person may ask why I am taking an interest to C when it comes to games development. The reasoning is that it is exceptionally portable, and avoids the pitfalls I feel with Java's Object Orientated Programming. I may adapt to use C++ instead of C at some point but we will see if I do. It is unlikely the first 2 points will manifest into anything I can show in a short period of time. This will also give me a significant appreciation for game engine development, as opposed to game development. The 3rd I may or may not have something to show on that as well, it ultimately depends on how reasonable Godot is as a 3D game engine.

It's unlikely I'll say when I return to work on Quiver, but if I choose not to, I will write a post-mortem and likely release the source code and assets for it on GitHub.

Published on 2020/08/30

Articles from blogs I follow around the net

...

via I'm not really Stanley Lieber. April 27, 2024

Inside the Super Nintendo cartridges

via Fabien Sanglard April 21, 2024

Copyleft licenses are not “restrictive”

One may observe an axis, or a “spectrum”, along which free and open source software licenses can be organized, where one end is “permissive” and the other end is “copyleft”. It is important to acknowledge, however, that though copyleft can be found at the op…

via Drew DeVault's blog April 19, 2024

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