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Website plan and future posts #

This will be a short post. I am planning to greatly reduce the frequency of my blog posts on account of the content. This means, unless I think the post has some merit or use to other people, I will not be posting here. It will also mean the frequency of status updates or even any .plan files will be very low.

On this note of status. I have been experimenting with 3D in Godot and come to understand it is capable, though I can't judge just how capable yet, as I have done no benchmarking. I have studied a bit about how to use Blender, and how to use Trenchbroom, and how to use Qodot. As a result, I may work on producing some form of quake-like game or experiment.

I have also begun my studies for the third and probably final year at University to get a degree, which means the dedicated time for my projects will likely go down.

I am probably going to write a bit about my workflow for Godot 3D games since it seems unusual. Certainly non-standard. As for the website, the archival project is still in the works. I have created the main page for it, but I have yet to gather the individual content for the archive.

Thanks for reading.


Published on 2020/01/15

Articles from blogs I follow around the net

The Need for Speed Challenge > a half-assed review -- Need for Speed: Most Wanted (2005)

For the moment I will finish the Need for Speed series with this release, as it’s the last NFS game I played extensively. This was actually the only Need For Speed title I ever finished. I remember it fondly, but however, it’s definitely through many pairs…

via andrei.xyz May 3, 2026

...

via I'm not really Stanley Lieber. May 2, 2026

I can't cancel GitHub Copilot

Back when Copilot first came out, I immediately disliked it. But I decided to give it a fair shake and tried to evaulate it in good faith. I wasn’t interested in paying for it, but they had a form for FOSS community members to apply for a free…

via Drew DeVault's blog May 1, 2026

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